position | 表示位置 |
label | Text Field の前に表示するオプションのラベル |
text | 編集するテキスト |
style | オプションの GUIStyle |
string ユーザーによって入力されたテキスト
Makes a text field.
This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor,
and it can have an optional label in front.
Text field in an Editor Window.
using UnityEngine; using UnityEditor;
// Changes the name of the selected Objects to the one typed in the text field
class EditorGUITextField : EditorWindow { string objNames = "";
[MenuItem("Examples/Bulk Name change")] static void Init() { var window = GetWindow<EditorGUITextField>(); window.Show(); }
void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 0, position.width, 20), "Select the objects to rename.");
objNames = EditorGUI.TextField(new Rect(10, 25, position.width - 20, 20), "New Names:", objNames);
if (Selection.activeTransform) { if (GUI.Button(new Rect(0, 50, position.width, 30), "Bulk rename!")) { foreach (Transform t in Selection.transforms) { t.name = objNames; } } } }
void OnInspectorUpdate() { Repaint(); } }