Version: 2017.1

ErrorMessage

class in UnityEngine.Networking.NetworkSystem

/

다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환

설명

This is passed to handler functions registered for the SYSTEM_ERROR built-in message.

변수

errorCodeThe error code.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.