Version: 2017.1

SurfaceId

struct in UnityEngine.VR.WSA

매뉴얼로 전환

설명

SurfaceId is a structure wrapping the unique ID used to denote Surfaces. SurfaceIds are provided through the onSurfaceChanged callback in Update and returned after a RequestMeshAsync call has completed. SurfaceIds are guaranteed to be unique though Surfaces are sometimes replaced with a new Surface in the same location with a different ID.

변수

handleThe actual integer ID referring to a single surface.