struct in UnityEngine.Experimental.Rendering
Holds data of a visible light.
After CullResults.Cull is done, CullResults.visibleLights will contain an array of lights that are visible. The visible light structure contains packed
information for most commonly used Light variables, and a VisibleLight.light reference to the Light component itself.
See Also: CullResults.visibleLights, Light.
finalColor | Light color multiplied by intensity. |
flags | Light flags, see VisibleLightFlags. |
light | Accessor to Light component. |
lightType | Light type. |
localToWorld | Light transformation matrix. |
range | Light range. |
screenRect | Light's influence rectangle on screen. |
spotAngle | Spot light angle. |