tag | The tag to search for. |
Returns one active GameObject tagged tag
. Returns null
if no GameObject was found.
Tags must be declared in the tag manager before using them. A UnityException
will be thrown if the tag does not exist or an empty string or null
is passed as the tag.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn");
Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }