Radians-to-degrees conversion constant (Read Only).
This is equal to 360 / (PI * 2).
See Also: Deg2Rad constant.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float rad = 10.0F; void Start() { float deg = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); } }