A utility class to send a network message with no contents.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class Test { void SendNotification() { var msg = new EmptyMessage(); NetworkServer.SendToAll(667, msg); } }
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |