Create Independent Input Source and receive input from it.
This option requires XAML application type. Using this method pointer input on SwapChainPanel is received in Unity thread rather than UI thread and touches, clicks or mouse movement outside SwapChainPanel is unavailable to Unity. Keyboard input is always taken from CoreWindow and is always available to Unity. You may want this input method when Unity does not occupy the whole window and there are other XAML elements besides it. In such case input to Unity and other elements is separated and one does not see the other. (More info http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.controls.swapchainpanel.createcoreindependentinputsource).