Where Unity takes input from (subscripbes to events).
Unity receives input by subscribing to events. This enum denotes different sources from which input can be received. Currently this only applies to mouse and touch input, keyboard input is always taken from CoreWindow as that's the only place where all keys can received from.
CoreWindow | Subscribe to CoreWindow events. |
IndependentInputSource | Create Independent Input Source and receive input from it. |
SwapChainPanel | Subscribe to SwapChainPanel events. |