public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap);
public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo);
public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo, Build.Content.SceneBundleInfo sceneBundleInfo);

설명

Writes scene objects to a serialized file on disk.

Internal use only. See note on ContentBuildInterface.