Return key.
//Attach this to a GameObject //This script logs when you press the Return key and also logs when you release it
using UnityEngine;
public class Example : MonoBehaviour { void Update() { //Detect when the Return key is pressed down if (Input.GetKeyDown(KeyCode.Return)) { Debug.Log("Return key was pressed."); }
//Detect when the Return key has been released if (Input.GetKeyUp(KeyCode.Return)) { Debug.Log("Return key was released."); } } }