Base class for a tile in the Tilemap.
Inherit from this to implement your custom tile to be placed in a Tilemap component.
GetTileAnimationData | Retrieves any tile animation data from the scripted tile. |
GetTileData | Retrieves any tile rendering data from the scripted tile. |
RefreshTile | This method is called when the tile is refreshed. |
StartUp | StartUp is called on the first frame of the running scene. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |