Unity는 기본적으로 Daydream 컨트롤러를 지원하며, UnityEngine.Input을 사용하여 컨트롤러의 축과 버튼 값을 읽습니다. Daydream 컨트롤러의 추적 데이터는 XRNode 시스템을 통해 노출됩니다.
Daydream 컨트롤러가 올바르게 구성되고 Android 기기에 연결되면 Daydream 애플리케이션 설정에 설정된 Daydream 컨트롤러의 좌표계에 따라 UnityEngine.Input.GetJoystickNames가 반환하는 목록에 Daydream Controller - Right 또는 Daydream Controller - Left 로 표시됩니다.
Hardware Feature | Unity Button ID | Unity 축 ID | Unity Axis Value When Pressed |
---|---|---|---|
1 - 터치패드 세로 | 해당 없음 | 왼쪽 - 축 1 오른쪽 - 축 4 |
–1: 위쪽, 1: 아래쪽 |
1 - 터치패드 가로 | 해당 없음 | 왼쪽 - 축 2 오른쪽 - 축 5 |
–1: 왼쪽, 1: 오른쪽 |
1 - TouchPad Touch | 왼쪽 - 버튼 18 오른쪽 - 버튼 19 |
해당 없음 | |
1 - 터치패드 클릭 | 왼쪽 - 버튼 16 오른쪽 - 버튼 17 |
해당 없음 | |
2 - 앱 버튼 | 왼쪽 - 버튼 2 오른쪽 - 버튼 0 |
해당 없음 | |
3 - 메뉴(예약됨) | 해당 없음 | 해당 없음 | |
5 - 볼륨(예약됨) | 해당 없음 | 해당 없음 |
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