public static float FloatField (Rect position, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, string label, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, GUIContent label, float value, GUIStyle style= EditorStyles.numberField);

파라미터

positionRectangle on the screen to use for the float field.
labelOptional label to display in front of the float field.
valueThe value to edit.
styleOptional GUIStyle.

반환

float The value entered by the user.

설명

Makes a text field for entering floats.


Float Field in an Editor Window.

using UnityEngine;
using UnityEditor;

public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier);

if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }