public static Vector4 Min (Vector4 lhs, Vector4 rhs);

설명

Returns a vector that is made from the smallest components of two vectors.

See Also: Max function.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Min(a, b)); // prints (1.0,2.0,2.0,0.0) } }