label | Label to display above the field. |
value | The value to edit. |
options | An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Rect The value entered by the user.
Make an X, Y, W & H field for entering a Rect.
Capture the RectField sizes.
using UnityEditor; using UnityEngine;
public class RectFieldExample : EditorWindow { static Rect pos;
[MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); }
void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos);
EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical();
if (GUILayout.Button("Close")) { this.Close(); } } }