public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font);
public static TextCore.LowLevel.FontEngineError LoadFontFace (Font font, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath);
public static TextCore.LowLevel.FontEngineError LoadFontFace (string filePath, int pointSize);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile);
public static TextCore.LowLevel.FontEngineError LoadFontFace (byte[] sourceFontFile, int pointSize);

파라미터

filePathThe path of the source font file relative to the project.
pointSizeThe point size used to scale the font face.
sourceFontFileAn array that contains the font file.
fontThe font to load the data from. The Unity font must be set to Dynamic mode with Include Font Data selected.

반환

FontEngineError A value of zero (0) if the font face was loaded successfully.

설명

Load a source font file.


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