Version: 2020.1
언어: 한국어
public float dryMix ;

설명

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0f; } }