Version: 2020.1
언어: 한국어
public static Vector3 gravity ;

설명

The gravity applied to all rigid bodies in the Scene.

Gravity can be turned off for an individual rigidbody using its useGravity property.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }

ParticleSystem.gravityModifiers is Obsolete.