Version: 2020.1
언어: 한국어

FrameData

struct in UnityEngine.Playables

매뉴얼로 전환

설명

This structure contains the frame information a Playable receives in Playable.PrepareFrame.

변수

deltaTimeTime difference between this frame and the preceding frame.
effectiveParentSpeedThe accumulated speed of the parent Playable during the PlayableGraph traversal.
effectivePlayStateThe accumulated play state of this playable.
effectiveSpeedThe accumulated speed of the Playable during the PlayableGraph traversal.
effectiveWeightThe accumulated weight of the Playable during the PlayableGraph traversal.
evaluationTypeIndicates the type of evaluation that caused PlayableGraph.PrepareFrame to be called.
frameIdThe current frame identifier.
outputThe PlayableOutput that initiated this graph traversal.
seekOccurredIndicates that the local time was explicitly set.
timeHeldIndicates the local time did not advance because it has reached the duration and the extrapolation mode is set to Hold.
timeLoopedIndicates the local time wrapped because it has reached the duration and the extrapolation mode is set to Loop.
weightThe weight of the current Playable.