Version: 2020.1
언어: 한국어

Social.LoadAchievements

매뉴얼로 전환
public static void LoadAchievements (Action<IAchievement[]> callback);

설명

Load the achievements the logged in user has already achieved or reported progress on.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Social.LoadAchievements(achievements => { if (achievements.Length > 0) { Debug.Log("Got " + achievements.Length + " achievement instances"); string myAchievements = "My achievements:\n"; foreach (IAchievement achievement in achievements) { myAchievements += "\t" + achievement.id + " " + achievement.percentCompleted + " " + achievement.completed + " " + achievement.lastReportedDate + "\n"; } Debug.Log(myAchievements); } else Debug.Log("No achievements returned"); }); } }