Contains the path to the game data folder on the target device (Read Only).
The value depends on which platform you are running on:
Unity Editor: <path to project folder>/Assets
Mac player: <path to player app bundle>/Contents
iOS player: <path to player app bundle>/<AppName.app>/Data (this folder is read only, use Application.persistentDataPath to save data).
Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)
WebGL: The absolute url to the player data file folder (without the actual data file name)
Android: Normally it points directly to the APK. If you are running a split binary build, it points to the OBB instead.
Windows Store Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)
Note that the string returned on a PC will use a forward slash as a folder separator.
For any unlisted platform, run the example script on the target platform to find the dataPath location in the debug log.
//Attach this script to a GameObject //This script outputs the Application’s path to the Console //Run this on the target device to find the application data path for the platform using UnityEngine;
public class Example : MonoBehaviour { string m_Path;
void Start() { //Get the path of the Game data folder m_Path = Application.dataPath;
//Output the Game data path to the console Debug.Log("dataPath : " + m_Path); } }
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