Version: 2020.2
언어: 한국어
public float delay ;

설명

Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { // Dont use delay on the filter. void Start() { GetComponent<AudioChorusFilter>().delay = 0.1f; } }