Version: 2020.2
언어: 한국어
public float treeDistance ;

설명

The maximum distance at which trees are rendered.

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }