Version: 2020.3
언어: 한국어

CreateGameObjectHierarchyEventArgs

struct in UnityEditor

매뉴얼로 전환

설명

A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.

변수

instanceIdThe instance ID of the GameObject that has been created.
sceneThe scene containing the GameObject that has been created.

생성자

CreateGameObjectHierarchyEventArgsConstructs a new instance.