Marker category.
Use to get the marker category.
using System; using System.Collections.Generic; using UnityEditor.Profiling; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe;
public class Example { public static void GetAllRenderMarkers(FrameDataView frameData, List<int> renderMarkerIds) { renderMarkerIds.Clear(); var markers = new List<FrameDataView.MarkerInfo>(); frameData.GetMarkers(markers); foreach (var marker in markers) { if (marker.category == ProfilerUnsafeUtility.CategoryRender) renderMarkerIds.Add(marker.id); } } }
See Also: ProfilerUnsafeUtility.