Version: 2020.3
언어: 한국어

Random.rotationUniform

매뉴얼로 전환
public static Quaternion rotationUniform ;

설명

Returns a random rotation with uniform distribution (Read Only).

Employs Hopf fibration to return a random Quaternion within a uniformly distributed selection space. Gives higher quality results compared to the more naive approach employed by rotation, though at a 40% performance cost.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets a random orientation for the object. transform.rotation = Random.rotationUniform; } }