Version: 2021.1
언어: 한국어

ResourceFile

struct in UnityEditor.Build.Content

매뉴얼로 전환

설명

Details about a specific file written by the ContentBuildInterface.WriteSerializedFile or ContentBuildInterface.WriteSceneSerializedFile APIs.

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

변수

fileAliasInternal name used by the loading system for a resource file.
fileNamePath to the resource file on disk.
serializedFileBool to determine if this resource file represents serialized Unity objects (serialized file) or binary resource data.