Version: 2021.2
언어: 한국어
public float delay ;

설명

Echo delay in ms. 10 to 5000. Default = 500.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working value.

void Start() { GetComponent<AudioEchoFilter>().delay = 5000f; } }