animationFrameRate | The frame rate for all Tile animations in the Tilemap. |
cellBounds | Returns the boundaries of the Tilemap in cell size. |
color | The color of the Tilemap layer. |
editorPreviewOrigin | The origin of the Tilemap in cell position inclusive of editor preview Tiles. |
editorPreviewSize | The size of the Tilemap in cells inclusive of editor preview Tiles. |
layoutGrid | Gets the Grid associated with this Tilemap. |
localBounds | Returns the boundaries of the Tilemap in local space size. |
orientation | Orientation of the Tiles in the Tilemap. |
orientationMatrix | Orientation Matrix of the orientation of the Tiles in the Tilemap. |
origin | The origin of the Tilemap in cell position. |
size | The size of the Tilemap in cells. |
tileAnchor | Gets the anchor point of Tiles in the Tilemap. |
AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
BoxFill | Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
ClearAllEditorPreviewTiles | Clears all editor preview Tiles that are placed in the Tilemap. |
ClearAllTiles | Clears all Tiles that are placed in the Tilemap. |
CompressBounds | Compresses the origin and size of the Tilemap to bounds where Tiles exist. |
ContainsTile | Returns true if the Tilemap contains the given Tile. Returns false if not. |
DeleteCells | Removes cells from within the Tilemap's bounds. |
EditorPreviewBoxFill | Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
EditorPreviewFloodFill | Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
FloodFill | Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
GetAnimationFrame | Retrieves the current animation frame for a Tile at the given position. |
GetAnimationFrameCount | Retrieves the number of animation frames for a Tile at the given position. |
GetAnimationTime | Retrieves the current running animation time for a Tile at the given position. |
GetCellCenterLocal | Get the logical center coordinate of a Grid cell in local space. |
GetCellCenterWorld | Get the logical center coordinate of a Grid cell in world space. |
GetColliderType | Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetColor | Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewColor | Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewSprite | Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewTile | Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetInstantiatedObject | Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetObjectToInstantiate | Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetTileFlags | Gets the TileFlags of the Tile at the given position. |
GetTilesBlock | Retrieves an array of Tiles with the given bounds. |
GetTilesRangeCount | Retrieves the number of Tiles within the given range. |
GetTilesRangeNonAlloc | Retrieves an array of Tiles within the given range. |
GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetUsedSpritesCount | Gets the total number of different Sprites used in the Tilemap. |
GetUsedSpritesNonAlloc | Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. |
GetUsedTilesCount | Gets the total number of different Tiles used in the Tilemap. |
GetUsedTilesNonAlloc | Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. |
HasEditorPreviewTile | Returns whether there is an editor preview Tile at the position. |
HasTile | Returns whether there is a Tile at the position. |
InsertCells | Inserts cells into the Tilemap. |
RefreshAllTiles | Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. |
RemoveTileFlags | Removes the TileFlags onto the Tile at the given position. |
ResizeBounds | Resizes Tiles in the Tilemap to bounds defined by origin and size. |
SetAnimationFrame | Sets the current animation frame for a Tile at the given position. |
SetAnimationTime | Sets the running animation time for a Tile at the given position. |
SetColliderType | Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SetColor | Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewColor | Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewTile | Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetTile | Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. |
SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
SetTiles | Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. |
SetTilesBlock | Fills bounds with array of Tiles. |
SetTransformMatrix | Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SwapTile | Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles. |
tilemapTileChanged | Callback when Tiles on a Tilemap have changed. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
cellGap | The size of the gap between each cell in the layout. |
cellLayout | The layout of the cells. |
cellSize | The size of each cell in the layout. |
cellSwizzle | The cell swizzle for the layout. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Returns the component of type if the GameObject has one attached. |
GetComponentInChildren | Returns the Component of type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the Component of type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. Works recursively. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
CellToLocal | Converts a cell position to local position space. |
CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. |
CellToWorld | Converts a cell position to world position space. |
GetBoundsLocal | Returns the local bounds for a cell at the location. |
GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. |
LocalToCell | Converts a local position to cell position. |
LocalToCellInterpolated | Converts a local position to cell position. |
LocalToWorld | Converts a local position to world position. |
WorldToCell | Converts a world position to cell position. |
WorldToLocal | Converts a world position to local position. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |