Linearly interpolates between vectors a
and b
by t
.
The parameter t
is clamped to the range [0, 1].
When t
= 0 returns a
.
When t
= 1 return b
.
When t
= 0.5 returns the midpoint of a
and b
.
See Also: LerpUnclamped.
using UnityEngine;
public class Example : MonoBehaviour { public Vector2 destination;
void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); } }