Base class for all entities in Unity Scenes.
Note: Many variables in the GameObject class have been removed. To access,
for example GameObject.renderer in csharp use GetComponent<Renderer>() instead.
See Also: Component.
activeInHierarchy | Defines whether the GameObject is active in the Scene. |
activeSelf | The local active state of this GameObject. (Read Only) |
isStatic | Gets and sets the GameObject's StaticEditorFlags. |
layer | The layer the GameObject is in. |
scene | Scene that the GameObject is part of. |
sceneCullingMask | Scene culling mask Unity uses to determine which scene to render the GameObject in. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
GameObject | Creates a new game object, named name. |
AddComponent | Adds a component class named className to the game object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Retrieves the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children children using depth first search. Works recursively. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
SetActive | Activates/Deactivates the GameObject, depending on the given true or false value. |
TryGetComponent | Gets the component of the specified type, if it exists. |
CreatePrimitive | Creates a game object with a primitive mesh renderer and appropriate collider. |
Find | Finds a GameObject by name and returns it. |
FindGameObjectsWithTag | Returns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |