Version: 2021.3
언어: 한국어
Obsolete public float flipU ;

설명

Flip the U coordinate on particles, causing them to appear mirrored horizontally.

Set between 0 and 1, where higher values mirror a higher proportion of particles, and a value of 1 mirrors all particles.

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float flipU = 0.0f; public float flipV = 0.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.flipU = flipU; tex.flipV = flipV; }

void OnGUI() { GUI.Label(new Rect(25, 20, 100, 30), "Flip U Amount"); GUI.Label(new Rect(25, 60, 100, 30), "Flip V Amount");

flipU = GUI.HorizontalSlider(new Rect(125, 25, 100, 30), flipU, 0.0f, 1.0f); flipV = GUI.HorizontalSlider(new Rect(125, 65, 100, 30), flipV, 0.0f, 1.0f); } }