The Unity profiler is a tool you can use to get performance information about your application. For more information, see documentation on Profiling your application.
To connect the Unity profiler to a running Universal Windows Application, perform the following steps:
Due to UWP restrictions, you won’t be able to connect the profiler if the application is running on the same machine. You have to run the Unity Editor on one machine and UWP on another machine. For example, if you’re running the Unity Editor and UWP on the same PC, you won’t be able to connect the profiler. The only exception to this rule is the Autoconnect Profiler build option, which makes the application connect to the Editor instead.
또한 Unity 에디터가 실행 중인 머신과 유니버설 Windows 앱이 실행 중인 머신이 동일한 서브넷에 있어야 합니다.
참고:Master 설정에서는 프로파일러가 작동하지 않습니다.