struct in UnityEngine.Experimental.Rendering
A Shader Tag configuration used by RayTracingAccelerationStructure.CullInstances to filter and classify Materials.
See Also: RayTracingInstanceMaterialConfig, Material.GetTag.
tagId | A shader tag id. Use ShaderTagId constructor to create one (e.g. ShaderTagId("RenderPipeline"). |
tagValueId | A shader tag id value. Use ShaderTagId constructor to create one (e.g. ShaderTagId("UltraHDRP"). |