a | Start value, returned when t = 0. |
b | End value, returned when t = 1. |
t | Interpolation ratio. |
Quaternion A quaternion interpolated between quaternions a and b.
Interpolates between a
and b
by t
and normalizes the result afterwards. The parameter t
is clamped to the range [0, 1].
This is faster than Slerp but looks worse if the rotations are far apart.
// Interpolates rotation between the rotations // of from and to. // (Choose from and to not to be the same as // the object you attach this script to)
using UnityEngine;
public class Example : MonoBehaviour { Transform from; Transform to; float speed = 0.01f; float timeCount = 0.0f;
void Update() { transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, timeCount * speed); timeCount = timeCount + Time.deltaTime; } }
See Also: Slerp. LerpUnclamped.