Use this attribute to rename a field without losing its serialized value.
Suppose you have a class like this:
using UnityEngine;
public class MyMonster : MonoBehaviour { public int hitpoints; }
And you would now like to rename this field. You can achieve that by using this attribute:
using UnityEngine; using UnityEngine.Serialization;
public class MyMonster : MonoBehaviour { [FormerlySerializedAs("hitpoints")] public int health; }
Unity serializes public variables by default. To serialize private variables, use the SerializeField attribute. For more information, see the Script Serialization documentation.
oldName | The name of the field before the rename. |