Version: 2023.1
언어: 한국어

UnityEvent

class in UnityEngine.Events

/

다음으로부터 상속:Events.UnityEventBase

매뉴얼로 전환

설명

A zero argument persistent callback that can be saved with the Scene.

using UnityEngine;
using UnityEngine.Events;
using System.Collections;

public class ExampleClass : MonoBehaviour { UnityEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new UnityEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(); } }

void Ping() { Debug.Log("Ping"); } }

Note: UnityEvent can also be awaited in any async method.

생성자

UnityEventConstructor.

Public 함수

AddListenerAdd a non persistent listener to the UnityEvent.
InvokeInvoke all registered callbacks (runtime and persistent).
RemoveListenerRemove a non persistent listener from the UnityEvent. If you have added the same listener multiple times, this method will remove all occurrences of it.

상속된 멤버

Public 함수

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentListenerStateReturns the execution state of a persistent listener.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persistent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

정적 함수

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.