Version: 2023.1
언어: 한국어
public bool loop ;

설명

Specifies whether the Particle System is looping.

If you disable looping on a playing Particle System, it stops at the end of the current loop.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.loop = true; } }