Marked for deprecation in the future. Use PlayerSettings.meshDeformation instead.
If you change the value of gpuSkinning
, Unity sets PlayerSettings.meshDeformation
in the following way:
If you set gpuSkinning
to false, Unity sets PlayerSettings.meshDeformation
to MeshDeformation.CPU
.
If you set gpuSkinning
to true, Unity sets PlayerSettings.meshDeformation
to MeshDeformation.GPUBatched
.
See PlayerSettings.meshDeformation.