name | New name of the current undo group. |
Set the name of the current undo group.
Setting a name manually will override an implicitly generated name for the group.
See Also: Undo.GetCurrentGroupName.
using UnityEditor; using UnityEngine; public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour { [MenuItem("MyMenu/Reset Positions of Selected GameObjects")] static void ResetPositionForSelectedGameObjects() { Undo.SetCurrentGroupName("Zero out selected gameObjects"); int group = Undo.GetCurrentGroup(); Undo.RecordObjects(Selection.transforms, "transform selected objects"); foreach (Transform t in Selection.transforms) { t.position = Vector3.zero; } Undo.CollapseUndoOperations(group); } }