exitCode | An optional exit code to return when the player application terminates on Windows, Mac and Linux. Defaults to 0. |
Quits the player application.
Shut down the running application. The Application.Quit call is ignored in the Editor.
If you want to use Application.Quit
when running Unity inside another application, refer to UnityasaLibrary-Android Unity as a Library.
Mobile platforms like Android and iOS have their own dedicated interfaces to hide and close applications, which might be the preferred way to close applications for some users. Therefore, it's recommended to not create your own way of shutting down with Application.Quit
to prevent inconsistent user experience between your application and these platform interfaces. If you must programmatically quit an Android application, you can instead move the application to the background via Activity.moveTaskToBack. For more information, refer to Quit a Unity Android application.
using UnityEngine; using System.Collections;
// Quits the player when the user hits escape
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } }