Version: 2023.2
언어: 한국어

AudioResource

class in UnityEngine.Audio

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

Represents an audio resource asset that you can play through an AudioSource.

Additional resources: AudioClip, AudioRandomContainer

using System.Collections;
using UnityEngine;
using UnityEngine.Audio;

// Play an AudioClip, then an AudioResource, through an AudioSource. [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip m_Clip; public AudioResource m_Resource;

IEnumerator Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Clip; audioSource.Play();

yield return new WaitForSeconds(audioSource.clip.length);

audioSource.resource = m_Resource; audioSource.Play(); } }

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.