Version: 2023.2
언어: 한국어
public bool allowOpaqueMaterials ;

설명

Whether to allow Renderers that use opaque Materials.

If this value is false and the Mesh used by a Renderer uses opaque Materials then the test fails. A Material is considered opaque if it's not alpha tested or transparent.

Additional resources: RayTracingAccelerationStructure.CullInstances.