Version: 2023.2
언어: 한국어

ContentNamespace

struct in Unity.Content

매뉴얼로 전환

설명

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

Additional resources: ArchiveFileInterface.MountAsync.

정적 변수

DefaultDefault ContentNamespace object.

변수

IsValidIndicates whether the ContentNamespace still exists.

Public 함수

DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

정적 함수

GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.