Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.Play

매뉴얼로 전환
public void Play (string stateName, int layer= -1, float normalizedTime= float.NegativeInfinity);
public void Play (int stateNameHash, int layer= -1, float normalizedTime= float.NegativeInfinity);