class in UnityEngine.Experimental.Director
/
다음으로부터 상속:Experimental.Director.AnimationPlayable
Playable that plays a RuntimeAnimatorController. Can be used as an input to an AnimationPlayable.
layerCount | See IAnimatorControllerPlayable.layerCount. |
parameterCount | See IAnimatorControllerPlayable.parameterCount. |
CrossFade | See IAnimatorControllerPlayable.CrossFade. |
CrossFadeInFixedTime | See IAnimatorControllerPlayable.CrossFadeInFixedTime. |
GetAnimatorTransitionInfo | See IAnimatorControllerPlayable.GetAnimatorTransitionInfo. |
GetBool | See IAnimatorControllerPlayable.GetBool. |
GetCurrentAnimatorClipInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfo. |
GetCurrentAnimatorClipInfoCount | See IAnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount. |
GetCurrentAnimatorStateInfo | See IAnimatorControllerPlayable.GetCurrentAnimatorStateInfo. |
GetFloat | See IAnimatorControllerPlayable.GetFloat. |
GetInteger | See IAnimatorControllerPlayable.GetInteger. |
GetLayerIndex | See IAnimatorControllerPlayable.GetLayerIndex. |
GetLayerName | See IAnimatorControllerPlayable.GetLayerName. |
GetLayerWeight | See IAnimatorControllerPlayable.GetLayerWeight. |
GetNextAnimatorClipInfo | See IAnimatorControllerPlayable.GetNextAnimatorClipInfo. |
GetNextAnimatorClipInfoCount | See IAnimatorControllerPlayable.GetNextAnimatorClipInfoCount. |
GetNextAnimatorStateInfo | See IAnimatorControllerPlayable.GetNextAnimatorStateInfo. |
GetParameter | See AnimatorController.GetParameter. |
HasState | See IAnimatorControllerPlayable.HasState. |
IsInTransition | See IAnimatorControllerPlayable.IsInTransition. |
IsParameterControlledByCurve | See IAnimatorControllerPlayable.IsParameterControlledByCurve. |
Play | See IAnimatorControllerPlayable.Play. |
PlayInFixedTime | See IAnimatorControllerPlayable.PlayInFixedTime. |
ResetTrigger | See IAnimatorControllerPlayable.ResetTrigger. |
SetBool | See IAnimatorControllerPlayable.SetBool. |
SetFloat | See IAnimatorControllerPlayable.SetFloat. |
SetInteger | See IAnimatorControllerPlayable.SetInteger. |
SetLayerWeight | See IAnimatorControllerPlayable.SetLayerWeight. |
SetTrigger | See IAnimatorControllerPlayable.SetTrigger. |
handle | Returns the PlayableHandle for this playable. |
IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
OnSetPlayState | Callback called when the PlayState has changed |
OnSetTime | Callback called when the current time has changed |
PrepareFrame | Prepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated. |