Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.PlayInFixedTime

매뉴얼로 전환
public void PlayInFixedTime (string stateName, int layer= -1, float fixedTime= float.NegativeInfinity);
public void PlayInFixedTime (int stateNameHash, int layer= -1, float fixedTime= float.NegativeInfinity);