The GenericMenu lets you create a custom context and dropdown menus.
The example below opens an Editor window with a green area. Context-clicking the green area shows a context menu, which triggers a callback to the script when an item is selected.
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using UnityEngine; using UnityEditor; using System.Collections;
// This example shows how to create a context menu inside a custom EditorWindow. // context-click the green area to show the menu
public class GenericMenuExample : EditorWindow { [MenuItem("Example/Open Window")] static void Init() { EditorWindow window = GetWindow<GenericMenuExample>(); window.position = new Rect(50, 50, 250, 60); window.Show(); }
void Callback(object obj) { Debug.Log("Selected: " + obj); }
void OnGUI() { Event currentEvent = Event.current; Rect contextRect = new Rect(10, 10, 100, 100); EditorGUI.DrawRect(contextRect, Color.green);
if (currentEvent.type == EventType.ContextClick) { Vector2 mousePos = currentEvent.mousePosition; if (contextRect.Contains(mousePos)) { // Now create the menu, add items and show it GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1"); menu.AddItem(new GUIContent("MenuItem2"), false, Callback, "item 2"); menu.AddSeparator(""); menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3"); menu.ShowAsContext(); currentEvent.Use(); } } } }
AddDisabledItem | Add a disabled item to the menu. |
AddItem | Add an item to the menu. |
AddSeparator | Add a seperator item to the menu. |
DropDown | Show the menu at the given screen rect. |
GetItemCount | Get number of items in the menu. |
ShowAsContext | Show the menu under the mouse when right-clicked. |
MenuFunction | Callback function, called when a menu item is selected. |
MenuFunction2 | Callback function with user data, called when a menu item is selected. |