Version: 5.6

Terrain.detailObjectDensity

매뉴얼로 전환
public float detailObjectDensity ;

설명

Density of detail objects.

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5F; } }